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Creator Owned ComicsCreator Owned Comics by techgnotic
Marvel Superheroes ver 2
Can creator owned comics save the comics industry?
The Comics Industry is going through something of a secret crisis right now. A crisis that could have been avoided, but one where there is still a way out. The two biggest problems are a stagnation of business ideas and lack of sales.
Let’s look at the origins of these problems
For years many have bemoaned the fact that comics have lost their easy accessibility. For decades comics w
I don't like talking about myself. I'd rather talk about what I do, make, or am interested in, so that's what I'll do here. I've been a professional artist since graduating high school, providing paintings and illustrations for more books, magazines, comics and private clients than I can honestly remember at this point. I'm an obsessive workaholic, which is both a strength and a weakness in that it can definitely lead to other parts of my life suffering somewhat, but I'm pretty much ok with it. 3D art became a kind of obsession for me starting in the early-mid 90's when, while working as a production artist for a large sports memorabilia, I had my first encounter with Ray Dream, Infini-D and the first version of Poser, then from Metacreations. It may be dating myself here, but I think I've had a very fortunate vantage point on the explosion of art, technology and communication because of being just old enough to have had to begun my career without the internet, but also just young enough to have evolved right alongside it. Back in the day, I produced my first personal 3d art pieces using a home-built PC with a 90mhz Pentium and a whopping 96 megs of ram, running 3D Studio DOS and eventually, Max... blazing |
for it's day. Over the years, my tools changed as they did for most, evolving with the times. Max gave way to Maya for me, and Zbrush became a primary tool. I've had the good fortune to have gone on from my roots in comic book illustration, something I still love dearly, to have a wide variety of experiences in gaming, broadcast and film animation. In 2000, my wife, Rebekah and I, struck out on our own, taking my online moniker of Sixus1 and turning it into the business, Sixus1 Media, which we have to this day.
Thanks for checking out my work. Hopefully there's something in my visual ramblings that might appeal to you. And if not, well... thanks anyway. -Les
Current Residence: Cincinnati, OH